Our Team

Emelie Almroth

PRODUCT OWNER / DESIGNER / GRAPHICAL ARTIST

Product owner, have a hand in almost every part of the development. Head designer of the game and the visual components, as well as the mechanics and gameplay.

I can’t spel.

emelie@catbotcrew.com

Lina Femling

LEVEL / GAME / ENVIRONMENTAL DESIGNER & SCRUM MASTER

Creates level designs and puzzles portraying the game’s aesthetic. The Scrum Master of the team, entails finding an efficient way of working, reduce and remove obstacles for the team, and make sure the dynamic within the group is positive.

I make sure the team has the chance to eat them muffins several times per month.

lina@catbotcrew.com

Natasha Mangan

PROGRAMMER / MUSIC DESIGNER

Responsible for mechanics related to character and character interactions. Responsible for Music design.

natasha@catbotcrew.com

Lukas Clausson

PROGRAMMER / WEB DEVELOPER

Systems/gameplay programmer, responsible for AI, environment, and interface, as well as the head web developer of the CatBotCrew website.

The official team workaholic, likes whiskey.

lukas@catbotcrew.com

Moa Bruus

LEAD 2D ARTIST / SOCIAL MEDIA MANAGER

I do all of the 2D art, including UI, concept art, sexist posters, etc.

moa@catbotcrew.com

Alexander Saleteg

TECHNICAL ARTIST / 3D ANIMATOR

3D artist who does character animation, rigging and the more technical art-related things in Unreal Engine. 

Professional “have you tried turning it on and off again”-support.

alex@catbotcrew.com

Pixie Rojarsvard

ART-DIRECTOR / LEAD 3D ARTIST

Worked as a teacher still works with LGBTQ+ groups at the youth center. Decided to take that and start working in the game industry as a game designer and graphical artist. Now studying game design at Uppsala University.

I like tea and cats!

pixie@catbotcrew.com

Maya Sidén

DESIGN CONSULTANT

UX-designer & Audience Initiations Manager. I work with the players relation to the game. Any and all feedback is welcome, simply shoot me an email 🙂

maya@catbotcrew.com